Improves your armour rating and decreases your heavy armour movement penalty.Įach point: +3 armour rating and -20% movement penalty. Increases damage from main hand Wand attacks. Increases critical chance and critical multiplier when using a Two-Handed Weapon. Increases damage when using Single-Handed Weapons (Daggers, Swords, Axes or Maces).
Level 6: Sets dual wielding damage penalty to +5% and reduces cost of attacking by 3AP. Level 5: Sets dual wielding damage penalty to -0% and reduces cost of attacking by 3AP. Level 4: Sets dual wielding damage penalty to -0% and reduces cost of attacking by 2AP. Level 3: Sets dual wielding damage penalty to -10% and reduces cost of attacking by 2AP. Level 2: Sets dual wielding damage penalty to -20% and reduces cost of attacking by 2AP. Level 1: Sets dual wielding damage penalty to -20% and reduces cost of attacking by 1AP. Reduces damage penalty and total Action Point cost when wielding two weapons.
Increases the critical chance and the critical damage you do using Crossbows.Įach point gives +4% critical chance boost (10% at level 1) and +20% critical strike multiplier (base 200%).