Looking back, it's widely agreed on that the original series' sophomore effort, XCOM: Terror from the Deep, was the misfire that began the series' downward spiral.
The success of the title on both PC and consoles, has been attributed largely to designer Jake Solomon who, toiling at the knee of the master Sid Meier, heroically brought the genre back from the brink of extinction. In the 2012 reboot, developed by Firaxis Games and published by 2K, players take control of a secret international organization working to fight back against an alien invasion.Īt the core of the game is turn-based tactical combat. That said, there are a lot of things I can't talk about, but there's also a lot that I'm excited to share.įor those unaware, XCOM is a strategy game series that dates back to 1994 when the original, X-COM: UFO Defense, was released by the legendary publisher MicroProse. Since then I've been putting more time into the game than is probably reasonable.
The near-final version of XCOM 2, the sequel to 2012's hit reboot XCOM: Enemy Unknown landed on my desk just as soon as I got back from my holiday vacation.