'I got more and more lost, I spun off into more and more different prototypes.' This is a little technical here, but in Civ, it's turn based. I wasn't sure how to do that, so I ended up going like 'Ok, now the strategy layer is turn based.'
I wanted there to be more choice, more explicit choice, but I didn't know how, and I think that's where I got into trouble. I wanted the strategy layer to be more interesting. And I knew when I was building each of those. I always played the same way: base in Europe, base in North America, base in Asia, no matter the difficulty I was fine. There weren't many choices - there were some, but once you'd solved the strategy layer, it was solved. I just felt like it was the original thing every time.
I'm going to say something that's going to be a little controversial, but the strategy layer in the original game was, I think, the weakest part. 'The strategy layer in the original game was, I think, the weakest part.' Jake Solomon: What it was was I think I just kind of lost my way, and every one was a little bit further and further away from the original game, but I ended up back at the original game.